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Adding DC.39k statics and vehicles.
Adding EOD vehicles-chopper
Sounds and Skyboxes
Adding the JU88a
Adding GC statics and vehicles
Adding Hydroplanes and arrow boats
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Map specific textures
Map conversion
Gmakerfa...objects.rfa
How i use photoshop 7 with BF1942
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Adding DC 4j vehicles and statics
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Editor42 ver 4 setup
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ok lets add those hydros
ok first..i am using mapeditor 1.2 and notepad to do this
after you get done with your map in BC take and extract your map to the c:/ drive
now with notepad open the objectspawntemplate.con in your extracted map (conquest folder)
paste this in there
ObjectTemplate.create ObjectSpawner FloatSpawner_1 ObjectTemplate.setObjectTemplate 1 PlatformAxis
ObjectTemplate.SpawnDelay 90
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.create ObjectSpawner FloatSpawner_2
ObjectTemplate.setObjectTemplate 2 PlatformAllies
ObjectTemplate.SpawnDelay 90
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.teamOnVehicle 2
ObjectTemplate.create ObjectSpawner arrowspawner
ObjectTemplate.setObjectTemplate 2 Arrow
ObjectTemplate.setObjectTemplate 1 Arrow
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 20
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 0
ObjectTemplate.team 2
ObjectTemplate.MaxNrOfObjectSpawned 300
the 2 floatspawners are the platforms and the boats (hydros) are attached like a lcvp on a carrier
the arrowspawner is the smaller boat in the mod
now in the objectspawn.con it should look like this
Object.create FloatSpawner_1
Object.absolutePosition 681.867/19.5996/1592.21
Object.rotation 77.688/0/0.0442505
Object.setTeam 1
Object.create FloatSpawner_2
Object.absolutePosition 3398.58/19.25/2856.49
Object.rotation -127.271/0/0
Object.setTeam 2
Object.create arrowspawner
Object.absolutePosition 2108/19.75/2245.5
Object.rotation -90/0/0
Object.setTeam 2
the absoluteposition and rotation will be different
what i do is set an object that wasnt used in the map like the afribush1 or something and use that to set where i want the platform to spawn..then with notepad paste this in the line
Object.create FloatSpawner_1
and now a platform is where the bush was
now pack up your map with makerfa (not gmakerfa) and then copy the map to mods/hydroracers/archives/bf1942/levels folder
now the only problem i ran into is the platform only shows as a red square and you have to set it pretty deep in the water,you'll know if its to deep because it will crash the mod out when you activate it and laggy as hell if it's to high
well that should be it if i typed it right
might need a little tweek..let me know if its not working for you
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Get Hydroracers below:
hydroracers mod
hydroracer patch
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