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Adding DC.39k statics and vehicles.
Adding EOD vehicles-chopper
Sounds and Skyboxes
Adding the JU88a
Adding GC statics and vehicles
Adding Hydroplanes and arrow boats
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Map specific textures
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Gmakerfa...objects.rfa
How i use photoshop 7 with BF1942
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Adding DC 4j vehicles and statics
Changing the Menu
Editor42 ver 4 setup
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Here i will explain how to get Galactic Conquest stuff in your map:
Adding Static objects and vehicles from GC into your map..
now i will be using map editor 1.2 to add GC objects (until BC does it)
ok first...have the hoth map extracted so you can use some .con files from there to use in your map
now delete the precache.con from your map and paste the one from hoth in there
now in the init.con in the main folder you need to change the soldier info to this
game.setTeamSkin 1 GermanSoldier game.setKit 1 0 German_Scout game.setKit 1 1 German_Assault game.setKit 1 2 German_AT game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
now heres the static names
echowall10 powergen bactaroomwall2 metalgrate ioncannon trenchlight echopipe1 hanglight trenchgrate hothfloor sheildgenerator atatdeadfront1 atatbarge wallsnow2 echobase hothcrategray hothcratedark
echocontrolpanel echcontrolpanel2 echcontrolpanel3 hothhut1 glassmap mediscanner echochair outpostbuilding wreckbundle2 wreckbundle1 bactatank hothpipes
Now vehicle names
landspeeder snowspeeder tiefighter ATST tiebomber awing milleniumfalcon xwing
for the machine guns use
avturret apturret***cannot use machinegunspawner in the objecttemplate.con-it will crash map***
objecttemplate will look like this....just change the name to what you want to spawn..
rem -----------------------------------------
rem --- lighttankspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 1 atst
ObjectTemplate.setObjectTemplate 2 atst
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- heavytankspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner heavytankspawner
ObjectTemplate.setObjectTemplate 1 atst
ObjectTemplate.setObjectTemplate 2 atst
ObjectTemplate.MinSpawnDelay 70
ObjectTemplate.MaxSpawnDelay 110
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- APCSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner APCSpawner
ObjectTemplate.setObjectTemplate 1 tiefighter
ObjectTemplate.setObjectTemplate 2 snowspeeder
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- ScoutCarSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner ScoutCarSpawner
ObjectTemplate.setObjectTemplate 1 tiefighter
ObjectTemplate.setObjectTemplate 2 xwing
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- FighterSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 1 tiefighter
ObjectTemplate.setObjectTemplate 2 snowspeeder
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- DiveBomberSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 1 tiebomber
ObjectTemplate.setObjectTemplate 2 xwing
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- AAGunSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner AAGunSpawner
ObjectTemplate.setObjectTemplate 1 avturret
ObjectTemplate.setObjectTemplate 2 avturret
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- ArtillerySpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner ArtillerySpawner
ObjectTemplate.setObjectTemplate 1 apturret
ObjectTemplate.setObjectTemplate 2 apturret
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem EndOfFile
objectspawn.con like this
rem *** APCSpawner ***
Object.create APCSpawner
Object.absolutePosition 238.607/94.5392/260.108
Object.rotation -88.794/0.0273844/-1.16551
Object.setOSId 2
Object.setTeam 2
rem *** ScoutCarSpawner ***
Object.create ScoutCarSpawner
Object.absolutePosition 213.243/93.636/252.079
Object.rotation -88.9292/-0.0691027/-0.867065
Object.setOSId 2
Object.setTeam 2
rem *** FighterSpawner ***
Object.create FighterSpawner
Object.absolutePosition 187.327/94.5395/290.11
Object.rotation -0.0197754/-10.7211/1.52588e-005
Object.setOSId 2
Object.setTeam 2
rem *** DiveBomberSpawner ***
Object.create DiveBomberSpawner
Object.absolutePosition 202.843/94.5392/299.696
Object.rotation 0/-10.7277/1.52588e-005
Object.setOSId 2
Object.setTeam 2
rem *** AAGunSpawner ***
Object.create AAGunSpawner
Object.absolutePosition 655.028/104.353/544.157
Object.rotation -105.408/0/1.52588e-005
Object.setOSId 3
rem *** lighttankspawner ***
Object.create lighttankspawner
Object.absolutePosition 349.523/104.214/519.426
Object.rotation -0.139893/-0.600175/-1.52588e-005
Object.setOSId 4
rem *** ArtillerySpawner ***
Object.create ArtillerySpawner
Object.absolutePosition 515.595/120.524/402.799
Object.rotation 0.0791294/0.643922/-3.37997
Object.setOSId 5
rem *** heavytankSpawner ***
Object.create heavytankSpawner
Object.absolutePosition 518.595/120.524/402.79
Object.rotation 0.0791294/0.643922/-3.37597
Object.setOSId 5
now hopefully if everything is correct ...pack up your map and put in the mods/GCmod/archives/bf1942/levels then activate GC and choose your new map and blast away...contact me with any problems and i'll help you get your map working...
to get the object to show in map editor 1.2 copy the textures and standardmesh from GC into the map editor texture and standard mesh folders...they show white but you can see the object...
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getting the wheels to dissapeer
all credit goes to RoloTomasi for this info...thanks bud...
heres how to get rid of those jeep wheels on the GC vehicles in the init.con file (main folder of your extracted map)..make sure it says this (change highlighted word to europe
textureManager.alternativePath Texture/europe now the wheels should be gone
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Getting the glowing flag pole to show up:
ok to get the glowing flagpole to show up add these two lines to the bottom of the control points in the controlpointtemplates.con
ObjectTemplate.addTemplate e_glowFlagBlue ObjectTemplate.setPosition 0/2/0
it would look like this when your done..you have to add this to each controlpoint..
rem -----------------------------------------
rem --- AXIS_BASE ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint AXIS_BASE
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName German_Base
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagso_m1
ObjectTemplate.addTemplate e_glowFlagBlue
ObjectTemplate.setPosition 0/2/0 (highlighted for show)
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