Getting EOD vehicles in your maps:
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Adding EOD vehicles-chopper

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Editor42 ver 4 setup

this is how to add EOD vehicles using notepad:
I have not had much luck with Battlecraft adding the stuff i want in a map so i do it with notepad (now your a coder)...

the first thing to do is to make your map in Battlecraft and do it as a regular BF map but remember you will be changing certain vehicles so remember how you will be placing them and where (i used heavytankspawner for heli ..lighttankspawner for ??? remember what you used for each and it makes it easier to change below....

now after you have finished your map you will need to use the rfaextractor and extract it to the c:/drive

you will also need to extract a EOD map (i used hill 987 )and put it in a desktop folder you made.(dont leave it in the c:/bf1942 folder with your extracted map or it wont work when you repack the map)

now you need to put the precache.con from the EOD extracted map into your extracted map (delete origional one)

you will need to copy the objectspawntemplate.con (conquest folder) from the EOD map and put it in the conquest folder of your map (delete origional objectspawntemplate.con)

you will need to do this in the singleplayer folder also for the vehicles to show in a co-op map

ok in the objectspawn.con in the conquest folder of your extracted map you need to change the spawner names..heres an example

rem *** Heavytankspawner ***
Object.create Heavytankspawner
Object.absolutePosition 1801.35/39.093/1805.65
Object.rotation 0/-0.89219/-1.52588E-05
Object.setTeam 1

rem *** MachinegunSpawner ***
Object.create MachinegunSpawner
Object.absolutePosition 1801.51/39.9386/1820.17
Object.rotation -31.122/0/0.0559692
Object.setTeam 1

now to get the heli in there it should look like this

rem *** Hueyspawner ***
Object.create Hueyspawner
Object.absolutePosition 1801.35/39.093/1805.65
Object.rotation 0/-0.89219/-1.52588E-05
Object.setTeam 1

rem *** MachinegunSpawner ***
Object.create MachinegunSpawner
Object.absolutePosition 1801.51/39.9386/1820.17
Object.rotation -31.122/0/0.0559692
Object.setTeam 1

now wherever you see heavytankspawner in the objectspawn.con you need to put hueyspawner just like above and your vehicle will show as a heli not a tank...( ex...you can even do it to the machinegunspawner and a heli will show )

in the init.con change it to this

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 Us_Assault
game.setKit 2 2 Us_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer

now they have a custom texture folder in there map you need to copy and paste into your main folder of your extracted map..

after pasting the custom texture folder into the main folder you need to go into the init.con and find this


rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942levels estTexturesENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .12/.11/.12
renderer.diffuseColor .35/.3/.2
renderer.specularColor .3/.3/.3
renderer.vertexFogEnable 1
renderer.fogColorVec 0.68/0.62/0.55
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/Russia

now add this under of that

textureManager.alternativePath ../../bf1942/levels/"your map name here"/customtextures

ok if ive typed everything correctly you should now be able to pack up your map using makerfa program and put it in the EOD/archives/bf1942/levels folder...activate EOD choose level and play...let me know if any changes to this tutorial are needed..just added it




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