BF1942 map editing:
Home Page

Download my maps here

Adding DC.39k statics and vehicles.

Adding EOD vehicles-chopper

Sounds and Skyboxes

Adding the JU88a

Adding GC statics and vehicles

Adding Hydroplanes and arrow boats

Converting maps after BC

Map specific textures

Map conversion

Gmakerfa...objects.rfa

How i use photoshop 7 with BF1942

Make your own signature

Adding DC 4j vehicles and statics

Changing the Menu

Editor42 ver 4 setup

This is a continuation from my other site jwest3.20megsfree.com....i ran out of room on that site.
Getting rid of the beggining credits and movies
(taken from bf42 forums from sage)


To stop the intro movies that start up with the game Battlefield 1942, navigate to your "Battlefield 1942" directory and locate the "Movies" folder. Re-name that folder to "Movies SHUT". Then when you start up Battlefield 1942, you will not have to sit through the living hell of the intro and company logos.

To stop the intro movies that start up with Secret Weapons of World War II (expansion pack for the game Battlefield 1942), navigate to your "Battlefield 1942ModsXpack2" directory and locate and open the"Movies" folder. Now locate the file "Intro.bik". Re-name "Intro.bik to "IntroSHUT.bik". Then when you start up Secret Weapons of World War II (expansion pack for the game Battlefield 1942), you will not have to sit through the living hell of the intro.

I have tested this and it works excellent...

"DC Winter" - Newest DC 0.5 Co-op map out now at bf1942files.com


More info at site #3

SITE # 3-more map editing info:

heres whats at site #3

Adding the landslide

Adding the Tent

From the Official Battlefield 1942 website:
From the Official Battlefield 1942 website:
----------------------------------------------------

8/22/03 - Community Update

1.45 ALERT: Mod-makers take note

1.45 patch will be available soon. If you've played the Secret Weapons demo, you're already aware of some of the fixes that have been implemented.

One fix has implications for mod-makers. If you have not already done the following, you will need to update your mod in order to make it work with 1.45 and subsequent patches. In order to work, you must modify the following line:

game.setmapid "bf1942"

....where bf1942 is changed to reflect your mod name. This line is found in the init.con file found in the menu folder for each map included with your mod.

Example

The path in an unpacked level is: ... Mods/BF1942/Archives/BF1942/Levels/bf1942/levels
Battle_of_Britain/Menu/init.con.

We have attempted to minimize all impacts that patches have on the mod community, and any that do occur are unavoidable in order to deliver a better gaming experience. We hope by providing this information before the patch is released, you can update your mods accordingly. We apologize for any inconvenience this might cause.

EAComMike and the rest of the Battlefield 1942 team!

Official Battlefield 1942 Website



so if it was Desert combat it would look like this

game.setmapid "desertcombat"

 


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